# 6th grade Math Bingo Preview

 B I N G O absolute value absolute value of 23 3 opposite of 8 opposite of -12 positive numbers opposite of 1 opposite of -100 absolute value of 100 10 negative numbers absolute value of -23 FREE absolute value of 4 -59 7 absolute value of 0 opposite of -43 absolute value of 36 -27 absolute value of -41 opposite integers 17 opposite of 6 integers
This bingo card was created randomly from a total of 24 events.
-27, -59, 10, 17, 3, 7, absolute value, absolute value of -23, absolute value of -41, absolute value of 0, absolute value of 100, absolute value of 23, absolute value of 36, absolute value of 4, integers, negative numbers, opposite integers, opposite of -100, opposite of -12, opposite of -43, opposite of 1, opposite of 6, opposite of 8, positive numbers.

Host Instructions:
• Decide when to start and select your goal(s)
• Designate a judge to announce events randomly or as they happen
• Cross off events from the list when announced
Goals:
• First to get any line (up, down, left, right, diagonally)
• First to get the four corners
• First to get two diagonal lines through the middle (an "X")
• First to get all squares
Guest Instructions:
• Check off events on your card as they occur
• If you complete a goal, shout "Bingo!". You've won!
• The judge decides in the case of disputes
 B I N G O absolute value of 23 absolute value opposite of -43 opposite of 1 negative numbers opposite of 8 10 absolute value of 4 -27 -59 absolute value of -23 absolute value of 0 FREE opposite of 6 7 integers absolute value of -41 absolute value of 36 positive numbers 3 opposite of -100 17 opposite integers absolute value of 100 opposite of -12
This bingo card was created randomly from a total of 24 events.
-27, -59, 10, 17, 3, 7, absolute value, absolute value of -23, absolute value of -41, absolute value of 0, absolute value of 100, absolute value of 23, absolute value of 36, absolute value of 4, integers, negative numbers, opposite integers, opposite of -100, opposite of -12, opposite of -43, opposite of 1, opposite of 6, opposite of 8, positive numbers.

Host Instructions:
• Decide when to start and select your goal(s)
• Designate a judge to announce events randomly or as they happen
• Cross off events from the list when announced
Goals:
• First to get any line (up, down, left, right, diagonally)
• First to get the four corners
• First to get two diagonal lines through the middle (an "X")
• First to get all squares
Guest Instructions:
• Check off events on your card as they occur
• If you complete a goal, shout "Bingo!". You've won!
• The judge decides in the case of disputes