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BINGO
Access code cardacademic dishonesty50%use a cell phoneseven
your name course phone numbersleepright side of moodle pageStudent Moodle resources24 hours
learningFirefoxsnuFREEit is not accepted20%
A-Quickmailsixfour1/2 a point
Herrick 220present prepared participating30%sstout@snu.edulaptop@snu.edu
This bingo card was created randomly from a total of 24 events:
1/2 a point, 20%, 24 hours, 30%, 50%, A-, Access code card, Firefoxsnu, Herrick 220, Quickmail, Student Moodle resources, academic dishonesty, four, it is not accepted, laptop@snu.edu, learning, present prepared participating, right side of moodle page, seven, six, sleep, sstout@snu.edu, use a cell phone, your name course phone number.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes
BINGO
academic dishonestyAccess code cardsixsleeplearning
use a cell phone24 hoursit is not accepted1/2 a point20%
FirefoxsnuQuickmailFREEsstout@snu.eduA-
laptop@snu.eduHerrick 220fouryour name course phone number50%
right side of moodle page30%present prepared participatingStudent Moodle resourcesseven
This bingo card was created randomly from a total of 24 events:
1/2 a point, 20%, 24 hours, 30%, 50%, A-, Access code card, Firefoxsnu, Herrick 220, Quickmail, Student Moodle resources, academic dishonesty, four, it is not accepted, laptop@snu.edu, learning, present prepared participating, right side of moodle page, seven, six, sleep, sstout@snu.edu, use a cell phone, your name course phone number.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes