| Access code card | academic dishonesty | 50% | use a cell phone | seven |
| your name course phone number | sleep | right side of moodle page | Student Moodle resources | 24 hours |
| learning | Firefoxsnu | FREE | it is not accepted | 20% |
| A- | Quickmail | six | four | 1/2 a point |
| Herrick 220 | present prepared participating | 30% | sstout@snu.edu | laptop@snu.edu |
This bingo card was created randomly from a total of
24 events.
1/2 a point, 20%, 24 hours, 30%, 50%, A-, Access code card, Firefoxsnu, Herrick 220, Quickmail, Student Moodle resources, academic dishonesty, four, it is not accepted, laptop@snu.edu, learning, present prepared participating, right side of moodle page, seven, six, sleep, sstout@snu.edu, use a cell phone, your name course phone number.Host Instructions:- Decide when to start and select your goal(s)
- Designate a judge to announce events randomly or as they happen
- Cross off events from the list when announced
Goals:- First to get any line (up, down, left, right, diagonally)
- First to get the four corners
- First to get two diagonal lines through the middle (an "X")
- First to get all squares
Guest Instructions:- Check off events on your card as they occur
- If you complete a goal, shout "Bingo!". You've won!
- The judge decides in the case of disputes
| academic dishonesty | Access code card | six | sleep | learning |
| use a cell phone | 24 hours | it is not accepted | 1/2 a point | 20% |
| Firefoxsnu | Quickmail | FREE | sstout@snu.edu | A- |
| laptop@snu.edu | Herrick 220 | four | your name course phone number | 50% |
| right side of moodle page | 30% | present prepared participating | Student Moodle resources | seven |
This bingo card was created randomly from a total of
24 events.
1/2 a point, 20%, 24 hours, 30%, 50%, A-, Access code card, Firefoxsnu, Herrick 220, Quickmail, Student Moodle resources, academic dishonesty, four, it is not accepted, laptop@snu.edu, learning, present prepared participating, right side of moodle page, seven, six, sleep, sstout@snu.edu, use a cell phone, your name course phone number.Host Instructions:- Decide when to start and select your goal(s)
- Designate a judge to announce events randomly or as they happen
- Cross off events from the list when announced
Goals:- First to get any line (up, down, left, right, diagonally)
- First to get the four corners
- First to get two diagonal lines through the middle (an "X")
- First to get all squares
Guest Instructions:- Check off events on your card as they occur
- If you complete a goal, shout "Bingo!". You've won!
- The judge decides in the case of disputes