| emotion | growth chart | depth perception | stranger anxiety | reflex |
| temperament | social development | proportion | gross motor skills | colic |
| motivate | emotional development | FREE | hinder | cause and affect |
| developmental milestones | fine motor skills | reflux | hand-eye coordination | attachment |
| failure to thrive | play environment | crucial | stimulating environment | model |
This bingo card was created randomly from a total of
24 events.
attachment, cause and affect, colic, crucial, depth perception, developmental milestones, emotion, emotional development, failure to thrive, fine motor skills, gross motor skills, growth chart, hand-eye coordination, hinder, model, motivate, play environment, proportion, reflex, reflux, social development, stimulating environment, stranger anxiety, temperament.Host Instructions:- Decide when to start and select your goal(s)
- Designate a judge to announce events randomly or as they happen
- Cross off events from the list when announced
Goals:- First to get any line (up, down, left, right, diagonally)
- First to get the four corners
- First to get two diagonal lines through the middle (an "X")
- First to get all squares
Guest Instructions:- Check off events on your card as they occur
- If you complete a goal, shout "Bingo!". You've won!
- The judge decides in the case of disputes
| growth chart | emotion | reflux | social development | motivate |
| stranger anxiety | colic | hinder | attachment | cause and affect |
| emotional development | fine motor skills | FREE | stimulating environment | developmental milestones |
| model | failure to thrive | hand-eye coordination | temperament | depth perception |
| proportion | crucial | play environment | gross motor skills | reflex |
This bingo card was created randomly from a total of
24 events.
attachment, cause and affect, colic, crucial, depth perception, developmental milestones, emotion, emotional development, failure to thrive, fine motor skills, gross motor skills, growth chart, hand-eye coordination, hinder, model, motivate, play environment, proportion, reflex, reflux, social development, stimulating environment, stranger anxiety, temperament.Host Instructions:- Decide when to start and select your goal(s)
- Designate a judge to announce events randomly or as they happen
- Cross off events from the list when announced
Goals:- First to get any line (up, down, left, right, diagonally)
- First to get the four corners
- First to get two diagonal lines through the middle (an "X")
- First to get all squares
Guest Instructions:- Check off events on your card as they occur
- If you complete a goal, shout "Bingo!". You've won!
- The judge decides in the case of disputes