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MERCURY
INCIDENTSPayment GatewaySWSAWORKFLOWWorkorder
APPLICATIONSJUDICIALCONFERENCEManual AllocationOnDemand Alerts
BannerADMIN
FREE
Student PortalPROPERTY APPS
Mercury 2.0PROPERTIESAUTO ALLOCATIONSAPPROFILE
InventoryMYRMSACCOUNTINGMercury 1.0STUDENT WEB
This bingo card was created randomly from a total of 41 events:
ACCOUNTING, ADMIN, APPLICATIONS, AUTO ALLOCATION, Auto Alerts, Banner, BaseCamp, CONFERENCE, Damage Billing, Dashboard, Datatel, HELPSTAR, INCIDENTS, INTERFACE, Inventory, JUDICIAL, MAIL MERGE, MYRMS, Manual Allocation, Mercury 1.0, Mercury 2.0, OnDemand Alerts, Oracle, PEOPLE, PLANS, PROFILE, PROPERTIES, PROPERTY APPS, Payment Gateway, PeopleSoft, REPORTS, ROOMS, Room Change, SAP, STUDENT WEB, SWSA, Student Portal, Visual Room Selection, WALKABOUT, WORKFLOW, Workorder.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes
MERCURY
ACCOUNTINGWALKABOUTINTERFACEMYRMSAPPLICATIONS
ROOMSPeopleSoftPLANSDashboardMAIL MERGE
DatatelPROFILE
FREE
Mercury 2.0PROPERTIES
PEOPLEStudent PortalSWSACONFERENCEHELPSTAR
STUDENT WEBOracleSAPINCIDENTSJUDICIAL
This bingo card was created randomly from a total of 41 events:
ACCOUNTING, ADMIN, APPLICATIONS, AUTO ALLOCATION, Auto Alerts, Banner, BaseCamp, CONFERENCE, Damage Billing, Dashboard, Datatel, HELPSTAR, INCIDENTS, INTERFACE, Inventory, JUDICIAL, MAIL MERGE, MYRMS, Manual Allocation, Mercury 1.0, Mercury 2.0, OnDemand Alerts, Oracle, PEOPLE, PLANS, PROFILE, PROPERTIES, PROPERTY APPS, Payment Gateway, PeopleSoft, REPORTS, ROOMS, Room Change, SAP, STUDENT WEB, SWSA, Student Portal, Visual Room Selection, WALKABOUT, WORKFLOW, Workorder.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes