Customize Time Measurement Bingo Cards

Do you want a fun classroom activity? Time Measurement Bingo is the perfect game to play with any number of students! Download 2 free pages of Time Measurement Bingo including instructions and a randomized call sheet.


One event per line:



Options:





Time Measurement Bingo Preview


BINGO
ComputerPendulumHourMoonMillennium
DigitalWatchStopwatchRotateSeason
ChimesTimerFREECenturyEquinox
DateAtomicZoneDayMillisecond
EpochCycleRevolveHourglassSecond
This bingo card was created randomly from a total of 36 events.
Alarm, Atomic, Cell Phone, Century, Chimes, Chronometer, Computer, Cycle, Date, Day, Decade, Digital, Epoch, Equinox, Era, Fortnight, Hour, Hourglass, Millennium, Millisecond, Minute, Month, Moon, Pendulum, Quartz, Revolve, Rotate, Season, Second, Stopwatch, Sundial, Timer, Watch, Week, Year, Zone.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes
BINGO
SundialCell PhoneAtomicCenturyZone
PendulumMoonDayStopwatchDecade
SeasonYearFREETimerMillisecond
WatchEraEpochMinuteHour
MillenniumChronometerFortnightSecondCycle
This bingo card was created randomly from a total of 36 events.
Alarm, Atomic, Cell Phone, Century, Chimes, Chronometer, Computer, Cycle, Date, Day, Decade, Digital, Epoch, Equinox, Era, Fortnight, Hour, Hourglass, Millennium, Millisecond, Minute, Month, Moon, Pendulum, Quartz, Revolve, Rotate, Season, Second, Stopwatch, Sundial, Timer, Watch, Week, Year, Zone.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes