Customize Scientific Method Bingo Cards

Are you hosting a Scientific Method party? Your guests will love playing Scientific Method Bingo! Download 2 free pages of Scientific Method Bingo including instructions and a randomized call sheet.


One event per line:



Options:





Scientific Method Bingo Preview


BINGO
ExperimentInferenceDependent VariableScientistsSafety
VariablesScientific MethodQuantitativeIndependent VariableControl Group
Pie GraphExperimental GroupFREEMaterialsConstant Variable
ErrorHypothesisScatter PlotLine GraphBar Graph
GraphsQualitativeDataScientific Problem / QuestionObservation
This bingo card was created randomly from a total of 24 events:
Bar Graph, Constant Variable, Control Group, Data, Dependent Variable, Error, Experiment, Experimental Group, Graphs, Hypothesis, Independent Variable, Inference, Line Graph, Materials, Observation, Pie Graph, Qualitative, Quantitative, Safety, Scatter Plot, Scientific Method, Scientific Problem / Question, Scientists, Variables.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes
BINGO
InferenceExperimentScatter PlotScientific MethodPie Graph
ScientistsControl GroupMaterialsBar GraphConstant Variable
Experimental GroupHypothesisFREEScientific Problem / QuestionError
ObservationGraphsLine GraphVariablesDependent Variable
QuantitativeDataQualitativeIndependent VariableSafety
This bingo card was created randomly from a total of 24 events:
Bar Graph, Constant Variable, Control Group, Data, Dependent Variable, Error, Experiment, Experimental Group, Graphs, Hypothesis, Independent Variable, Inference, Line Graph, Materials, Observation, Pie Graph, Qualitative, Quantitative, Safety, Scatter Plot, Scientific Method, Scientific Problem / Question, Scientists, Variables.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes