Customize Scientific Inquiry Bingo Cards

Are you hosting a Scientific Inquiry party? Your guests will love playing Scientific Inquiry Bingo! Download 2 free pages of Scientific Inquiry Bingo including instructions and a randomized call sheet.


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Scientific Inquiry Bingo Preview


BINGO
Dependent VariableIndependent VariableControl GroupX AxisRejected
Y AxisScientific MethodQuantitative ObservationHypothesisConclusion
ProcedureEffect; OutputFREEKeyCause; Input
DataGraphsReplicateInferenceAccepted
ExperimentQualitative ObservationConstantSensesLab Safety
This bingo card was created randomly from a total of 24 events.
Accepted, Cause; Input, Conclusion, Constant, Control Group, Data, Dependent Variable, Effect; Output, Experiment, Graphs, Hypothesis, Independent Variable, Inference, Key, Lab Safety, Procedure, Qualitative Observation, Quantitative Observation, Rejected, Replicate, Scientific Method, Senses, X Axis, Y Axis.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes
BINGO
Independent VariableDependent VariableReplicateScientific MethodProcedure
X AxisConclusionKeyAcceptedCause; Input
Effect; OutputGraphsFREESensesData
Lab SafetyExperimentInferenceY AxisControl Group
Quantitative ObservationConstantQualitative ObservationHypothesisRejected
This bingo card was created randomly from a total of 24 events.
Accepted, Cause; Input, Conclusion, Constant, Control Group, Data, Dependent Variable, Effect; Output, Experiment, Graphs, Hypothesis, Independent Variable, Inference, Key, Lab Safety, Procedure, Qualitative Observation, Quantitative Observation, Rejected, Replicate, Scientific Method, Senses, X Axis, Y Axis.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes