Customize Scientific Method Bingo Cards

Are you hosting a Scientific Method party? Your guests will love playing Scientific Method Bingo! Download 2 free pages of Scientific Method Bingo including instructions and a randomized call sheet.


One event per line:



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Scientific Method Bingo Preview


BINGO
FlexibleMaterialsDependent VariableVerifiableResearch
Who uses it?ShareRepeatInvestigatingConstant Variable
ProcedureGraphsFREEPredictionConclusion
ExperimentIndependent VariableScientific MethodObservationCommunication
HypothesisRecordingDataVariablesProblem
This bingo card was created randomly from a total of 24 events.
Communication, Conclusion, Constant Variable, Data, Dependent Variable, Experiment, Flexible, Graphs, Hypothesis, Independent Variable, Investigating, Materials, Observation, Prediction, Problem, Procedure, Recording, Repeat, Research, Scientific Method, Share, Variables, Verifiable, Who uses it?.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes
BINGO
MaterialsFlexibleScientific MethodShareProcedure
VerifiableConstant VariablePredictionCommunicationConclusion
GraphsIndependent VariableFREEVariablesExperiment
ProblemHypothesisObservationWho uses it?Dependent Variable
RepeatDataRecordingInvestigatingResearch
This bingo card was created randomly from a total of 24 events.
Communication, Conclusion, Constant Variable, Data, Dependent Variable, Experiment, Flexible, Graphs, Hypothesis, Independent Variable, Investigating, Materials, Observation, Prediction, Problem, Procedure, Recording, Repeat, Research, Scientific Method, Share, Variables, Verifiable, Who uses it?.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes