Customize Project Management Bingo Cards

Supply the next meeting with Project Management Bingo to add some excitement and fun. Your friends and coworkers will love playing Project Management Bingo! Download 2 free pages of Project Management Bingo including instructions and a randomized call sheet.


One event per line:



Options:






Project Management Bingo Preview


BINGO
pitfallsscopeexecutingclosingmonitoring
gantt chartteamdependenciestasksdynamics
scheduleresources
FREE
planningrequirements
brainstormingcostschange managementmilestoneinitiation
project charterlessons learnedqualityconsensuscommunication
This bingo card was created randomly from a total of 27 events:
brainstorming, budget, change management, closing, communication, consensus, costs, dependencies, dynamics, executing, gantt chart, initiation, lessons learned, milestone, monitoring, pitfalls, planning, project charter, quality, requirements, resources, risk, schedule, scope, stakeholder, tasks, team.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes
BINGO
stakeholderexecutingbrainstorminglessons learneddynamics
gantt chartbudgetplanningriskproject charter
initiationcommunication
FREE
milestoneconsensus
monitoringschedulecoststasksscope
teamdependenciesrequirementsclosingpitfalls
This bingo card was created randomly from a total of 27 events:
brainstorming, budget, change management, closing, communication, consensus, costs, dependencies, dynamics, executing, gantt chart, initiation, lessons learned, milestone, monitoring, pitfalls, planning, project charter, quality, requirements, resources, risk, schedule, scope, stakeholder, tasks, team.

Host Instructions:
  • Decide when to start and select your goal(s)
  • Designate a judge to announce events randomly or as they happen
  • Cross off events from the list when announced
Goals:
  • First to get any line (up, down, left, right, diagonally)
  • First to get the four corners
  • First to get two diagonal lines through the middle (an "X")
  • First to get all squares
Guest Instructions:
  • Check off events on your card as they occur
  • If you complete a goal, shout "Bingo!". You've won!
  • The judge decides in the case of disputes